Type: Principles
Sources: Michael Shrivathsan, with some minor addition on my side. Thanks to Scott Selhorst for bringing me this stuff.
Gist
to explain how to design kick-ass products (or at least suck-less products)
Principles and Notes
P1: Start With the User Interface - because this is the only thing your user will see.
P2: Work Closely With UI Designers - because of R1
P3: Pay Attention to Details - because it's part of the success of Apple Computers :-)
P4: Simpler is Better - because more features are worse
P5: Be Brave - because you need something that differentiates your product from the rest
P6: Be passionate about your own product - because if you're not, chances are nobody is.
Related Pages
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