Kick-ass or at least suck-less Design

Type: Principles
Sources: Michael Shrivathsan, with some minor addition on my side. Thanks to Scott Selhorst for bringing me this stuff.

Gist

to explain how to design kick-ass products (or at least suck-less products)

Principles and Notes

P1: Start With the User Interface - because this is the only thing your user will see.

P2: Work Closely With UI Designers - because of R1

P3: Pay Attention to Details - because it's part of the success of Apple Computers :-)

P4: Simpler is Better - because more features are worse

P5: Be Brave - because you need something that differentiates your product from the rest

P6: Be passionate about your own product - because if you're not, chances are nobody is.

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