Type: Principles
Sources: An article on shmula on humane interface design. I stole it completely because I like them so much. Did not add anything. Aza is the son of the late Jef Raskin who wrote The Humane Interface long after starting the Macintosh project at Apple.
Gist
Guiding you in making decisions when designing a user interface.
Principles and Notes
P1) It's not your fault.
P2) Simple things should stay simple.
P3) Fewer choices mean fewer worries.
P4) Your data is sacred.
P5) Your train of thought is sacred.
P6) Good interfaces create good habits.
P7) Modes cause misery.
Related Pages
- 5 powerful principles to challenge arguments
- avoid requirements related defects in it-systems
- evolutionary development waterfall and change
- Humane Interface Principles and Rules
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